Yeah all the gameplay joy i get from diablo is constantly evolving your build based on your skillpoints and affixes you have available…ĭon’t care about loot, monsters or progression, the joy comes from advancing and having more options or hitting a wall then solving it via a build update or working in a new drop. What do you think? Is the actual gameplay fun as of now or does it require a rework? It would keep you “invested” moving around looking for ice safe spot while avoiding other effects. Instead of giving us a measly dodge why not create a couple of class specific skills to be tied to the dodge button? Something that can actually be used to avoid cc and a have interactions with other skills? I don’t know, for the druid maybe something that if you stand in a ice effect makes you invulnerable to ice for 15 secs but makes you take double damage from other elements. One other huge factor is the insane amount of cc… being stunlocked is the antithesis of fun. I’m not talking about power here, i’m talking about fun. I’m playing druid now in season 1 and some are very fun, like the rolling boulder that trashes mobs and never gets old, while other are pitifull… the core skill that turns you into a werewolf swiping left and right is very poor. One way is to have cool skills that make you feel somewhat powerfull. You need plenty of meta to keep you going (loot, levelling, stuff like that and plenty of posts about it), but you need to somehow make your gameplay fun. I think action rpg are somewhat tricky due to their repetitive nature.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |